


Honorable mention: Sov light recon car with flame engineers, the "clown car" comboīest foward reinforcements and healing: USF ambulanceīest non doctrinal infantry (early game): probably USF riflemen or UKF IFīest non doctrinal infantry: (late game):Įither Sov conscripts for survivability and cheapness or OKW obersoldaten for dpsīest non doctrinal anti tank infantry: OST panzergrenadiersīest howitzer: OKW Lehf 105mm (simply because with veterancy it gains absurd range buffs)īest mining potential: Sov ( the mainline infantry cannot be upgraded until late game, while any other faction is spending available muni on various light mgs)īest long range infantry: probably USF pathfinders or OKW jaegersīest short range infantry: Sov shock troops. I hope its going to be useful:īest mg: OST ( the 'classic' germany ) mg42īest anti infantry light vehicle: OST skdfz 222 (the 'scout' car) Some of those choices are dictated by how the game develops and partially by which enemy the unit has to face ) in a different way. Since everyone listed the general traits of most factions, i am going to give my (very personal and biased.) OPINION (I speak by feeling and experience, not counting any particular parameter like dps, RE or penetration. Guides: Official Beginners Guide - Steam guides - COH2.ORG guides - Micro Tips & Tricks SeriesĬustom Hotkeys scripts and windowed borderless Replay Files: How to Watch CoH3 Replay Files - How to Watch CoH3 Replays Without FOW.Beginner's Guide to CoH3 Skirmish/Multiplayer (1) (2).Official CoH3 Bootcamp Series: Beginner Guide, Intermediate Guide, Advanced Guide.Also be respectful and maintain reddiquette with regards to voting. Keep game related historical debates military in nature. Only link your own content if you're a participating member of the community. Any memes or 'reaction' posts must either feature game content and/or a decent level of creative input referring to the game - example. either use a flair tag or mention it in the title. Tag which game in the series you are talking about.

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