
They are the evolved versions of Treasure Sites in Age of Wonders 3 and Landmarks from Age of Wonders: Planetfall. Lower tier units could use three mods instead of two on the highest difficulty.Ancient Wonders are, next to being monumental landmarks in the world map, also filled with adventures and the promise of loot.

Something like a regen mod, adaptive carapace/shielding or high lvl weapon mods on TIII and TIV would make a lot of difference in how tough the guards are. The solution I see is to give neutral armies more mods and make them stronger. Meanwhile in Planetfall Elysium parks are guarded by a technoprophet, two heavy troopers and three succubots, what a joke. You couldn't just go with your spearmen and cavalry to a dungeon and expect to kill manticores guarding it, you had to bring something a lot stronger. Once I get fire burst ammo on a stack of troopers they start to destroy everything they come across and that's dissapointing.ĪoW III was better in this regard where mythical sites were actually very tough locations that you couldn't clear in the early game.

If I can clear most exploration sites and landmarks with basic units then there's no worthy challenge once I get some powerful armies. The issue is that it leaves no room for stronger units to be used. The exception is Spaceport as it has two TIV units guarding it which is a lot tougher than other landmarks but it's still doable with some higher lvl mods and operations. Golden landmarks are a good example, you can clear them with a fully modded starting army + hero. I don't think there's problem with neutral armies being too easy in the early game but I'd argue that it's a problem later in the game.

You used ALL the forces you had to fight the most basic fights, it's an overkill.
